Shark Caesar
WATER

Shark Caesar

  • Archetype:
  • Shark

  • ATK:
  • 1800

  • DEF:
  • 2000

  • View:
  • 4074




3 or more (max. 5) Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; place 1 Shark Counter on this card. If this card attacks or is attacked, it gains 1000 ATK for each Shark Counter on it, during the Damage Step only.




 
 
AI Power Analysis
Boss/End-boardConfidence: Medium
42± 7/ 100
Power Score
Intrinsic 39
Deck 42

Shark Caesar — Power Evaluation

Final Score: 42 ± 7 · Confidence: Medium

  • Intrinsic: 38.8 · Deck: 41.6 · Meta: provisional
  • Primary role: Boss/End-board · Secondary: Material body

Why it scores here

Shark Caesar converts three or more Level 3 monsters into a single 1800-ATK WATER body whose only payoff is a self-buff of +1000 ATK per Shark Counter, and only during the Damage Step. It brings no removal, negation, protection, or card advantage, and it never appears in the recorded combo sample, so it functions as a low-tier Extra Deck beater rather than a play-maker. Its 1800/2000 stats and its theoretical +5000 ATK ceiling earn it no points here; the score is driven by the real but thin value of a heavy-material Rank 3 body that is accessibly splashable across many WATER decks.

Axis scores

Axis Score Evidence
Accessibility 40 Its '3 or more (max. 5) Level 3 monsters' condition is generic but never drops below three materials, and it is run in 34 decks spanning 18 archetypes (verified).
Combo & Conversion 22 It records 0 combo appearances and its only effect is a self ATK-boost, so from a realistic start it just adds one 1800-ATK body (observed).
Resource Economy 25 Summoning it consumes three or more monsters for one body, and its effect then detaches its own materials one at a time for a temporary ATK bump that returns no card advantage (verified).
Effect & Interaction 8 It offers zero removal, negation, or protection, and the +1000 ATK per Shark Counter applies only in the Damage Step (verified).
Material Utility 42 It is a WATER Fish Rank 3 with 'Shark' in the name, so it is a usable body and name in WATER decks, but Xyz monsters are awkward to reuse as material (inferred).
Resilience & Flexibility 28 With no protection and a once-per-turn counter build that only pays off in the Damage Step, a single piece of removal ends it at any point (verified).
Deck-Building Efficiency 50 As an Extra Deck card it costs no main-deck slots and never bricks the hand, though it competes poorly with cheaper Rank 3 options that do more (observed).

Calculation

Weight profile: 0.7 Boss/End-board + 0.3 Material body. Intrinsic ≈ 38.8, Deck ≈ 41.6, Meta = provisional. Modifiers: Splashability across archetypes (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Fully generic Xyz material requirement ('3 or more (max. 5) Level 3 monsters') — no archetype lock.
  • Being an Extra Deck card, it never bricks the hand and costs no main-deck slots.
  • Can hold up to 5 Xyz Materials, so Shark Counters can theoretically stack to +5000 ATK during the Damage Step.
  • 1800 ATK / 2000 DEF is a serviceable body for a Rank 3, and DEF lets it sit in Defense Position.

Weaknesses

  • Requires at least three Level 3 monsters — it can never be made with two, a heavy investment for its output.
  • Its only effect raises its own ATK during the Damage Step; it produces no removal, negation, protection, or card advantage.
  • Each Shark Counter costs one of its own Xyz Materials and only one counter can be placed per turn, so the payoff builds slowly and consumes its own resource.
  • No combo appearances in the recorded sample — it is a passive end-board body, not an engine piece.
  • Generally outclassed by other Rank 3 WATER Xyz options that cost only two materials and do more.

Counters / choke points

  • Any monster removal (Kaiju, Torrential Tribute, targeted destruction) — it has no protection.
  • Effect negation that blanks the counter placement or the attack-lock timing.
  • Monsters that out-stat it before counters accumulate, since the boost only exists during the Damage Step.
  • Anti-Xyz / Extra Deck disruption, which removes the body without the deck recouping material.

Best use

Extra Deck Rank 3 WATER beater and body. Decks: Umi Control, Shark, WATER Level-3 / Rank-3 toolbox. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: '3 or more (max. 5) Level 3 monsters' is the Xyz summon condition — never fewer than three materials.; Card text: once per turn, detach 1 Xyz Material to place 1 Shark Counter on this card.; Card text: if this card attacks or is attacked, it gains 1000 ATK per Shark Counter during the Damage Step only.; No banlist token supplied; evaluated as unlimited (3 legal copies) per the data gap note.
  • Observed: 34 decks run it, all in the main deck, averaging 1.29 copies (27 decks use exactly 1).; It is spread across 18 distinct archetypes, led by Umi Control and Shark at 17.6% each.; Top partners: Bahamut Shark (73.5%), Buzzsaw Shark (50%), Number 32: Shark Drake (47.1%), Number 47: Nightmare Shark (44.1%).; 0 recorded combo appearances and 0 guides mentioning the card.
  • Inferred: Because it is an Xyz Monster consuming three or more bodies, it is a heavy-investment option that Level-3 WATER decks rarely prefer over two-material Rank 3 choices.; Bahamut Shark can Special Summon it, but such a summon would leave it with no Xyz Materials, making the Shark Counter effect dead in that line.; Its ATK boost exists only in the Damage Step, so it provides no disruption or interaction on the opponent's turn.
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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